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The robber keeps moving
The robber may not be returned to the hex it was just moved from. Whoever rolls a 7 must find it a new home. Stops two players from locking the same wheat hex out of the game all evening.
The robber may not be returned to the hex it was just moved from. Whoever rolls a 7 must find it a new home. Stops two players from locking the same wheat hex out of the game all evening.
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