Banned opening piles
Agree before setup on one or two kingdom cards nobody enjoys and swap them out. A house ban list keeps the ten-card kingdom fun rather than a chore.
Does your table play this?
Agree before setup on one or two kingdom cards nobody enjoys and swap them out. A house ban list keeps the ten-card kingdom fun rather than a chore.
Does your table play this?
Deal fifteen kingdom cards and let players collectively cut it to ten before the first turn. Produces more coherent kingdoms than a blind random ten.
The game ends at the end of a full round rather than mid-round, so every player takes the same number of turns. Removes the advantage of seat order in a close pile-out.