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Houserules & variants
Equal military strength with a neighbour scores nothing for either side rather than the usual result. Makes committing to military an actual decision.
Tscribed by The Archivist
Deal each player two wonder boards and let them choose one, returning the other to the box. Adds a small opening decision and reduces the luck of the wonder deal.
For a teaching game, players may discuss the hands they are passing. Turns the first game into a shared puzzle instead of a silent one.
Sign into scribe a rule for 7 Wonders.